TERRITORIES
Vladislav Markov
MASSIMODECARLO Pièce Unique is pleased to present TERRITORIES, the first solo exhibition by Vladislav Markov with the gallery.
Covering Pièce Unique's floor, wall to wall, in earth, the New York-based artist stages three teenagers who use it as the ground for nozhichki, a Soviet and post-Soviet children's game Markov grew up playing in Magadan. A knife thrown into a rival's territory, if it sticks, redraws the border in the thrower's favour; a player left without land is out.
The
game continues in another material. Five paintings, varying in scale, come from
scans of the three players: bodies stretched and smeared, limbs trailing off
like something still in motion. Among their titles: Hi sister. I am ok.
giovanni vs giovanni. Hi be carefull was hacked. If I ask you something (money
or help) in one of our conversations ignore it.
But
TERRITORIES is just one thread in a much wider practice: installations,
sculptures, and paintings built from scanned, 3D-printed, staged material,
designed to implicate the viewer, not just hold their gaze – rooms organised,
again and again, around surveillance, simulation, and the mechanics of
attention.
TERRITORIES
closes
a cycle Markov began in 2025 with Objects in Mirror May Be Closer Than They
Appear in New York, a one-way-mirrored strip club worked by two amputee
performers in Markov's own custom prosthetics, and continued in 2026 with Location.
Location. Location. in Zurich, a grubby kitchen looping footage of
strangers stalled in a car, circling a conversation about someone recently
dead. Across all three works, Markov builds a scene the viewer can enter only
through a barrier – a one-way mirror, a screen, a shop window – that grants
proximity while withholding entry.
TERRITORIES
recalls
Walter De Maria's The New York Earth Room (1977), in which a SoHo loft was
filled with more than 127,000 kilograms of soil and left untouched for decades,
asking visitors to contemplate an enormous quantity of earth without ever
entering it. Where De Maria's earth stayed sealed behind glass, Markov's gets
walked on, knelt in, cut into, its condition changing by the hour.
Once
ground stops being something to look at and starts being something to fight
over, cruelty is no longer a metaphor. The art historian Guillaume
Blanc-Marianne, writing about TERRITORIES in a recent article, returns
to Walter Benjamin's idea of play as a "miniaturisation of the adult
world" – a world whose gestures, rules, and violence a child absorbs
early, and rarely questions.
What
sets Markov's approach apart is his refusal to leave that zone abstract. Rather
than illustrate the idea, he builds it: real earth, a real game. Facing the
storefront on a busy street in the Marais, the boundary he draws does not end
at the window. Standing outside, watching three minors negotiate a war of
attrition through the glass, the viewer finds that attention itself has become
difficult to distinguish from complicity. It is, in that sense, something
closer to a controlled outbreak than a performance – a visceral, cathartic
force that moves through an audience and surfaces what a society would rather
keep out of view: its violence, its desire, its cruelty.
The Artist
Vladislav
Markov (b. 1993, Magadan, Russia) works across installation, painting,
sculpture, and performance, passing ordinary objects and environments through
digital processes – scanning, photogrammetry, mechanical transfer – that return
them altered, carrying the errors and omissions of the machines that mishandled
them.
Markov
holds a BFA from Parsons School of Design and an MFA from Cornell University.
His work has been presented at the 15th Gwangju Biennale, South Korea, curated
by Nicolas Bourriaud, and is held in the collections of M WOODS Museum, China,
and the Jumex Museum, Mexico City. His first European institutional solo
exhibition will open at the Salzburger Kunstverein in March 2027.